Fixed the “manage collar” screen not clearing the screen.A few small fixes for the blackjack minigame.Cleaned up combat’s “sense” menu output to look nicer.New Penny Scene/Event: Roleplay! Written by William and coded by Leek, this event lets you request Penny jump you for some cop-on-PC roleplay sucky-fucky!.Why not wander over and see what she’s about? Written by Magenta Needle and coded by Leek. New NPC: Eloise, located in the Crash Landing on Dhaal.The Soaked Raskvel is now available for making moist.TL DR: Fen specced out the first draft for psychic class abilities (COMING SOON ™), also we have some new content in this patch below! I hope the eventual result will satisfy in the crunchy RPG turn-based sense and fun RP sense of being a psychokinetic space-monk killing machine… but first I have a lot of feedback to address from the team after my presentation yesterday, implimentation, and play-testing. You’ll choose between tanking with constantly regenerating shields or mercenary-tier HP that heals every time you cast a spell.įocusing on telekinesis was a necessary choice to maintain cohesion of the game world and the existing events and storylines – a Steele that can reach into other’s minds at will and exert his own mental pressure on other NPCs requires a game bespoke tailored to that sort of experience – something we aren’t doing. You’ll leach your foes’ body heat, dealing cold damage to restore your own energy. Instead you might find yourself leaning more into abilities that debuffing the enemy while causing damage, hastening yourself, or even raining down psychic blows on a foe while disarmed. To that end, it’s going to be a class that favors more activated abilities than its peers and does not get any of the usual “flurry attack” or “second attack” perks. The big focus for me was giving it a unique class identity from the others that really leans into “magic user class” tropes while still holding onto the sci-fantasy, technological bent that the TiTS universe has. Personally I didn’t get a ton of writing or coding this week – but I did break out a potential ability & perk list for a psychic “kineticist” class to be added to the game, from level 2-12. Howdie howdie howdie! I hope our patch this week finds you all hale, hearty, and hard-on’d. If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!
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